Lesson 10.2 · Phase 10 Marketer path
Ten versions, one winner.
01 · The problem
One line is a guess. Ten lines without a way to pick is a pile. You want range on a named axis, then a reason to keep one.
02 · The prompt
Ask for ten one-line options that differ on one axis. Then ask which three you should not send, and why. You pick the winner.
Ten, then a cut
Voice: a host who has already put the kettle on. Write ten one-line invitations to a Saturday drawing class. Differ only in directness, from shy to plain. Then mark three you would not send, with one reason each. Do not pick a winner for me.
03 · Try itPromptYour prompt
You pick. The agent’s job was the range and the cuts.
Illustrative answer — written for this lesson, not a live model
1. If you have a free Saturday, we are drawing. … 10. Saturday. Ten. Paper is here. Would not send: the jokey middle ones — they break the kettle-on voice.
04 · What you made
A set and a cut. The winner is yours. The range was the work.